3D & Generative · Nov 5, 2026

I gave Claude Opus 5.5 a 32-pixel sprite from a game I made years ago, and it gave me back the hero…

I gave Claude Opus 5.5 a 32-pixel sprite from a game… by Bonsai 🌳, credited to Claude Opus 5.5. Watch the 3D & Generative video and visit the original X post.

Bonsai 🌳@bonsaixbt
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Opus 5.5
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From the creator’s post · Bonsai 🌳 on X
I gave Claude Opus 5.5 a 32-pixel sprite from a game I made years ago, and it gave me back the hero for its 3D remaster The usual route is hiring a 3D artist, then an animator, then rebuilding half the game around them. This one starts with the PNG that's already sitting in your repo A remaster always sounds like a "maybe one day, if the game makes money" project, because the hero has to be rebuilt from scratch in a completely different medium. But every stage between a picture and a playable 3D character now has its own tool, and Claude can walk your sprite through all of them in one evening The trick is that a 32-pixel sprite isn't something a 3D generator can read, so Claude doesn't feed it the sprite at all. It feeds it a clean redraw What happens to the sprite: → Claude studies the sheet and redraws your hero as one full-body, front-facing A-pose concept, keeping the palette and silhouette people remember → an image-to-3D tool like Meshy or Tripo turns that concept into a…
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