Motion Design · Oct 11, 2026
Claude Opus 5.5 a motion designer
Claude Opus 5.5 a motion designer by Nick. Watch the motion design video, explore the shared prompt and visit the original X post.
Nick@heyiamnick
View on XClaude Opus 5.5 a motion designer Prompt: Before you run it, have ready: - **A paper texture** (optional): a cream paper photo of 1920 x 1080 or larger. Without one the prompt falls back to flat cream with drawn grain. - **The name:** the prompt says CLAUDE. "Claude" and the mascot it describes belong to Anthropic; treat the result as fan-made, or swap in your own name and character. ```text <direction> Build a 30-second looping motion design showreel that introduces CLAUDE, a motion designer. Concept, in one line: one pencil line gets promoted three times (graphite on paper, wire on a blueprint, light on black) and never leaves the screen. Every shot is made out of the previous one: shapes, type and colour transform into the next scene. No cuts, no fades. Typeface: Geist only. Weight 900 for big words, 600 to 800 for small labels (24 to 28 px, tracked 0.14 to 0.3 em). Palette: paper cream #EDE6D5, blueprint blue #1B3ED2, hologram cyan #45F0DD, plus black #07080A, graphite…
The prompt behind it.
Original prompt
Before you run it, have ready: - **A paper texture** (optional): a cream paper photo of 1920 x 1080 or larger. Without one the prompt falls back to flat cream with drawn grain. - **The name:** the prompt says CLAUDE. "Claude" and the mascot it describes belong to Anthropic; treat the result as fan-made, or swap in your own name and character. ```text <direction> Build a 30-second looping motion design showreel that introduces CLAUDE, a motion designer. Concept, in one line: one pencil line gets promoted three times (graphite on paper, wire on a blueprint, light on black) and never leaves the screen. Every shot is made out of the previous one: shapes, type and colour transform into the next scene. No cuts, no fades. Typeface: Geist only. Weight 900 for big words, 600 to 800 for small labels (24 to 28 px, tracked 0.14 to 0.3 em). Palette: paper cream #EDE6D5, blueprint blue #1B3ED2, hologram cyan #45F0DD, plus black #07080A, graphite #16161A and white. Each stage's accent is the next stage's colour: blue pencil on paper, cyan on the blueprint, white on the hologram. Camera: locked and front-on for the whole film, like a drafting table. Objects turn; the camera never moves. Empty border: nothing at rest within 150 px of the sides or 90 px of the top and bottom. Things travelling through may cross it. Three inks. The same geometry is drawn in whichever ink is on screen: - PAPER: a cream paper background (use my paper image if I give one, otherwise flat cream with fine drawn grain) with a 60 px blue grid at about 13% and every fifth line at 26%. Lines are pencil: resampled and pushed off true by slow sine waves whose phase changes 8 times a second, stroked twice (full width at 90%, half width at 40% with more wobble), with paper tooth knocked out of the strokes, then multiplied onto the paper. Fills are diagonal hatching drawn on one line at a time. Big type is hatching cut to the letter shapes, with a doubled outline. - BLUEPRINT: flat blue with the same grid in white. Clean white lines 3 to 4 px, hidden edges dashed and thinner, fills are fine clean hatching. - HOLOGRAM: black with the same grid in cyan. Cyan lines with a white core 30% of the line width. Fills are horizontal scan lines on an 8 px pitch whose thickness follows how lit the surface is. No blur halo anywhere: it reads as light through line density only. Banned: particle bursts, glows, lens flares, camera shake, RGB split, crossfades, generic gradients, bouncy easing, holds longer than half a second, anything that looks like a template. </direction> <structure> 120 BPM, 60 beats, 15 bars of 2 seconds. Something happens on every beat. Moves start 0.05 s before their beat so they land on it. Easing: a critically damped spring, 1 - (1 + w t) e^(-w t) with w between 12 and 40, so nothing ever passes its target; exponential ease-in and ease-out for wipes, presses and exits. Scene changes: paper to blueprint by a shape that floods the frame with a hard edge; blueprint to hologram and hologram to paper by one horizontal scan line. The last frame is the first frame, so it loops. Two corner labels stay on all film: top left "FIG. 07 — GEAR" (bar number and name), bottom right "BEAT 27 / 60". Bar names: DRAFT, TYPE, CURVE, MORPH, TILE, SOLID, GEAR, PANEL, DATA, LIGHT, WAVE, GLOBE, DRUM, FORM, END. </structure> <mascot> The creative director: a small box character. Body 76 x 54 units with rounded corners, two short arm stubs (24 x 16) at mid height, four straight legs (11 x 33), two tall rounded-rectangle eyes (8 x 14). Draw it about 250 px wide. Its right arm is raised 58 degrees holding a pencil. On paper: graphite outline with sparse blue hatching and graphite eyes. In the hologram: cyan outline with scan-line fill and white eyes. It is never a fourth colour. It runs with alternate leg pairs lifting, six steps a second, leaning 7 degrees into the run. </mascot> <storyboard> Bar 1, HOOK, 0-2 s, paper. Frame 0: CLAUDE in Geist 900, fitted to 1500 px wide, centred, pencil-hatched. INTRODUCING small above it, A MOTION DESIGNER small below. A pencil rail 1620 px wide sits 96 px above the letters. The mascot stands on the rail at x = 1560 with CREATIVE DIRECTOR lettered to its left. 0.0: the small lines un-type; the mascot runs off the right edge, accelerating. 0.36 to 0.5: the rail drops, accelerating, to 26 px below the baseline and presses the letters flat into itself. 1.0: the line rises to the middle, shortens to 1320 px and splits into two rails 140 px apart; 41 blue ruler ticks sweep along the top rail. 1.5: the rails open to 300 px; a blue height dimension draws at the right with a live number. Bar 2, KINETIC TYPE, 2-4 s, paper. Words sit between the rails and are clipped to that slot; the rails move to fit each word. 2.0: INTRODUCING rises through the baseline letter by letter, then lifts out through the top. 2.5: A MOTION whips in from the left (1400 px in 0.2 s). 3.0: the rails clap shut on it and reopen, stretching DESIGNER out of the line; its letters then fly out sideways. 3.5: CLAUDE in blue pencil, letters dropping from above one every 0.05 s. At 4.0 the rails close and crush it into one line 1476 px long. Bar 3, CURVES, 4-6 s, paper. 4.1: the line gets pen-tool handles (430 px long at 58 degrees, small squares at the ends, circles on the handle tips, the label EASE) and bends into an S. 4.5: the handles swing to the mirror angle; eight blue copies fan out 34 px apart, joined at both ends like a leaf. 5.0: handles retract; the ribbon becomes travelling sine waves (amplitude 92 px, 2.75 cycles, each line a little out of phase). 5.5: it gathers back into one flat line. Bar 4, SHAPE MORPH, 6-8 s, paper. 6.1: the line curls into a circle of radius 235 (curvature grows, length stays). 6.5: triangle, turning 120 degrees as it changes. 7.0: square. 7.5: hexagon, point up, radius 270. Blue hatching builds inside, then cross-hatching. Bar 5, TILING, 8-10 s, paper. 8.0: the hexagon shrinks to radius 96 and six more slide out around it. 8.5: twelve more, a honeycomb of 19. 9.0: dense hatching sweeps across until every cell is solid blue. 9.6 to 10.0: the centre cell's shape grows past the frame with a hard edge; inside it is the blueprint, with the honeycomb in white line. Bar 6, 2D TO 3D, 10-12 s, blueprint. 10.0: three lines draw inside every hexagon, plus three dashed hidden ones: each is a cube seen corner-on. 10.5: the eighteen outer cubes slide into the centre one, which grows to radius 270. 11.0: it turns a quarter and perspective switches on. 11.5: it faces front. Bar 7, MECHANISM, 12-14 s, blueprint. 12.0: the cube flattens and its front square grows teeth: a 16-tooth gear, pitch radius 208. From 12.25 the train steps 45 degrees on every eighth note. 12.5: a 10-tooth gear grows out to the upper right, meshing. 13.0: a 12-tooth gear to the upper left. Each has a dashed pitch circle, a hub and a label (16T, 10T, 12T). 13.5: the small gears retract; the gear becomes a square again and the cube gets its depth back. Bar 8, UNFOLD, 14-16 s, blueprint. 14.0: the cube unfolds on its hinges into a cross of six squares. 14.5: the squares slide and stretch into six panels: a header strip, a tall sidebar, a wide chart, two tiles, a timeline strip. 15.0: they fill in. Header: "CLAUDE — MOTION REEL", a BARS / RING switch, a LIGHT toggle. Chart: 30 bars, one per second of this film, heights 42 30 36 44 50 46 52 62 50 56 62 72 60 66 58 76 56 62 68 74 70 78 86 94 100 93 97 90 80 50. Timeline: the 15 bar names, a keyframe diamond on each. 15.5: counters roll up: 120 BPM, 60 BEATS, 1800 FRAMES, 0 CUTS. Bar 9, DATA, 16-18 s, blueprint. 16.0: a graph line draws across the bar tops; a cyan playhead lands on the timeline at the real time. The current second's bar is solid cyan, earlier ones hatched, later ones outlined. A cursor arrives. 16.5: it clicks RING: the chart's baseline bends round into a circle of radius 110 with the bars pointing outward and the beat number in the middle. 17.0: the ring turns once. 17.5: it clicks BARS, the ring straightens, and the cursor goes to LIGHT. Bar 10, LIGHT ON, 18-20 s, hologram. 18.0: click; the toggle flips and a scan line sweeps top to bottom in half a second, turning blue to black and white to cyan. 18.5: the side panels fold shut; the chart frame falls back as a floor while the bars stay upright and gain depth. 19.0: the floor turns and the columns sort into a rising staircase. 19.5: one ridge line draws across their tops and the columns sink away. Bar 11, WAVES, 20-22 s, hologram. 20.0: the ridge line multiplies into twelve rows going back, each hiding what is behind it. 20.5: a wave runs across the rows. 21.0: the floor turns and the wave becomes rings from the centre. 21.5: the field closes up into one cube (side 180) rising from the floor, seen corner-on. Bar 12, GLOBE, 22-24 s, hologram. 22.0: the cube's faces, each a 6 x 6 grid, push out into a globe of radius 205. 22.5: a ripple runs down it. 23.0: it splits into two halves that turn against each other a quarter turn. 23.5: they rejoin and stretch into a long drum, 900 x 220 x 220, facing front and tipped 9 degrees. Bar 13, DRUM TYPE, 24-26 s, hologram. The drum carries one word per face in solid cyan: MOTION, DESIGNER, IN CODE. It rolls a quarter turn at 24.5, 25.0 and 25.5. On the last roll it is squeezed back into a cube, turns to a corner view and shrinks by a quarter just before 26.0. Bar 14, PEAK, 26-28 s, hologram. The strongest moment. 26.0: the cube bursts to side 320, spinning; a ring of type reading "CLAUDE ·" orbits it (radius 430; the far half is mirrored outline, the near half solid). 26.5: it splits into eight cubes; a second ring, "A MOTION DESIGNER ·", crosses the first at radius 520. 27.0: the top layer twists a quarter turn. 27.25: the right layer. 27.5: everything is pressed flat into one line of light. Bar 15, END TITLE, 28-30 s, hologram to paper. 27.7: the line fans into horizontal scan lines (10 px pitch, 8 px thick). 27.9: the parts outside the letters thin to nothing, leaving CLAUDE. A white band sweeps down through it twice a second. 28.0: INTRODUCING types above. 28.5: the lines swell solid for a moment, A MOTION DESIGNER types below, and the rail draws across above the name. 28.7: the mascot runs in along the rail from the right. 29.0: it stops, raises the pencil, CREATIVE DIRECTOR types beside it; it blinks. 29.5: a scan line runs bottom to top and prints all of it in pencil on paper: frame 0. </storyboard> <sound> Write the soundtrack in code with the Web Audio API (OfflineAudioContext, 48 kHz stereo) and render it to WAV: - a kick on all 60 beats (sine falling from 165 to 46 Hz); - a low hit on every bar line, the biggest at 26 s, with a crash at 26 and 28; - off-beat hats from bar 2; off-beat bass from bar 3, one root per bar: A A F A F G A F G A G A A; - square-wave arpeggios in bars 6 to 9 and 14; soft saw chords in bars 10 to 14, ducked by the kick; - a riser through bar 13 that stops just short of 26.0; - one small sound on each visible action (footsteps for the mascot, a ratchet for the ruler and the sort, a tick for each gear step, clicks for the cursor, a sweep for each scan line); - effects quieter than the music; fade the last 40 ms so the loop restarts cleanly. </sound> <build> 1. One HTML file with one 1920 x 1080 canvas. Everything is drawn inside as a pure function of t: no CSS animation, no timers, no state between frames. Use seeded noise, never Math.random. 2. Motion blur inside seek: draw the scene at several moments within the shutter and average them, more of them around each beat. 3. Render with Playwright at 60 fps, 3 subframes per frame blended by ffmpeg tmix, H.264 CRF 14. Split the frame range across several processes and join the pieces. 4. Mux the WAV at -14 LUFS with the true peak under -1 dB, AAC 320k. 5. Before the full render, render two stills per beat (on the beat and an eighth note later), draw the empty border on them,
Video and prompt by Nick. Original post ↗



