3D & Generative · Oct 11, 2026

A dark playable browser fable made on a $20 Claude subscription (Three.js / R3F)(sound on)

A dark playable browser fable made on a $20 Claude subscription (Three.js / R3F)(sound on) by Acrobatic_Mush. Watch the 3d & generative video and visit the…

Acrobatic_Mushu/Acrobatic_Mush
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Opus 5.5 · creator-reported
0 net upvotes on Reddit, checked Oct 15, 2026

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From the creator’s post · Acrobatic_Mush on Reddit
Play in the browser: https://ragnaroklamb.itch.io/lamb or https://ragnarok-lamb.vercel.app/lamb I’m a software engineer, not a traditional game dev. I’m building Ragnarok Lamb, a dark fable browser boss rush where a black lamb walks a forest road, fights flying monkeys, and enters five boss dimensions that each warp a fundamental law of physics. The lore, art direction, weapon choices, combat tactics, and physics are 100% mine. I wanted to turn my lore into a game quickly, at the absolute minimum cost possible and without it looking like total shit. Here is a breakdown of how I am building: 1. The 3D Toolchain Procedural Meshes: Started fully procedural from 2D concept sheets. Good baseline, but lacked punch for hero models. img2threejs: Changed the Bosses completely. Tripo3D: Sucks at anything that doesn't resemble a standard humanoid and my hero is a quad. Hyper3D: Significantly better geometry and topology, though it lacks native animation pipelines. Mixamo: Great for…
From the creator

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Video and prompt by Acrobatic_Mush. Original post ↗