Motion Design · Oct 9, 2026

I spent three months full time building a game. 476 commits later, the hardest part wasn't writing code.

I spent three months full time building a game. 476 commits later, the hardest part wasn't writing code. by happypird. Watch the motion design video and visit…

happypirdu/happypird
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From the creator’s post · happypird on Reddit
# I've been building **Genius Simulator** solo for about three months. 476 commits so far. AI wrote part of the code. But deciding what to build, what to cut, and what to tell the AI to stop doing? That's where most of the actual work went. The game is build around one joke: "genius" who does almost nothing. You sip tea, glance to the right, or make some other completely ordinary gesture. The experts around you interpret it as a profound strategic move, turn it into a world-changing invention, and somehow use it to stop the apocalypse. The apocalypse is real. The genius is questionable. The experts are absolutely certain they've understood everything. And Even players see thought the genius's... logic ? **Genius Simulator, Tea, Sip, Apocalypse.** [https://store.steampowered.com/app/5142470/Genius\_Simulator](https://store.steampowered.com/app/5142470/Genius_Simulator) I originally wanted to share the game, but I figured the development workflow might be more useful to this…
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