Short Film · Oct 5, 2026
One More Shift - A journey of Character and Juice
One More Shift - A journey of Character and Juice by Weird_Sky_104. Watch the short film video, explore the shared prompt and visit the original Reddit post.
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The prompt behind it.
Original prompt
the gameplay. And I wanted to create my Steam page, which is still in progress because of the verification process. So, I had some time to work a little bit more on the game and it completely escalated... in a good way \^\^ But one thing after another: # The Steam page Yup, this takes some time. And man, it's a science. Capsule art, pictures, text... that's a lot, with a whole business field behind it. Capsule art seems to be extremely important. A real artist can charge over 700 euros for this... To be honest, right now I am not willing to spend that much on capsule art. I would prefer to put the money into the game. Maybe for the final release I will evaluate it again. I buy games because I like the idea. I never really read all the text or decide based on the capsule art. I just click through some pictures and watch the video. # The Juice Before I start with the next level, I wanted to do a juice round. What is this? Good question. \^\^ It's tricky for me to explain. I can tell if a game has it or not. It's the small details. A short sound. A click. A movement. Nothing huge. But if it's there, it triggers something in our brain \^\^ I was working on it and hopefully nailed it. And while I was working on it, I thought I would give the UI another try... # The UI... or better, the character of the game?? It escalated really fast. I started with 4 new concepts. Then another round. And another. And another. In the end, I had 13 different concepts. I distilled all the good ideas out of them to create a final version. It was great. I tested it in the game and man... it was MUCH. A lot was going on and I had no idea what it wanted from me \^\^ So the next round was a cleanup. And during all of this, something emerged which I didn't have in mind at the beginning... I am using Sol or Astra on Ultra for visuel content. So far it always delivered the best. But for the UI i gave Opus a shot on ultra and it nailed it. This alone was 2 days of nearly non stop work and was eating a lot of my plan. # The character of the game The first idea and version of the game was heavy industry. Dark on dark. Dirty. No mercy. Now it's something different. A company. Coworkers. A boss. A
Video and prompt by Weird_Sky_104. Original post ↗


