3D & Generative · Aug 26, 2026

We made a video about how World of ClaudeCraft happened. Weekend AI experiment in June to a three.js MMORPG shipping every couple of days

We made a video about how World of ClaudeCraft happened. Weekend AI… by BusinessObvious76. Watch the 3D & Generative video and visit the original Reddit post.

BusinessObvious76u/BusinessObvious76
View on Reddit
Model not specified
2 net upvotes on Reddit, checked Nov 5, 2026

Open the original Reddit post for the version with sound.

From the creator’s post · BusinessObvious76 on Reddit
Hey r/threejs. We put together a video on how WoC came to be, so here's the technical side to go with it for this crowd. The whole thing is open source under MIT, around 2.2k stars, over 500 forks and 60+ contributors: [github.com/levy-street/world-of-claudecraft](http://github.com/levy-street/world-of-claudecraft) Some of the three.js problems we've had to solve that might interest people here: * Chunk streaming replaced all-at-once world residency so a full continent loads progressively in the browser * Far-field sprite impostors for distant geometry, which let us remove distance fog entirely * A deterministic character physics engine shared by the sim, server, and client predictor, so props collide identically everywhere * All 296 ability VFX are authored and rendered live in three.js, no pre-rendered effects anywhere * Procedurally generated dungeons built from a seed at runtime * Mob models kept around 5,000 polys so everything stays performant in a browser tab One community…
From the creator

The prompt behind it.

The creator has not shared a public prompt. Visit the original post for more about this work.

Video and prompt by BusinessObvious76. Original post ↗

Is this your work? Add the badge

Paste this on your site or README to link people to this page.

Featured on motif
<a href="https://createmotion.io/motions/reddit-1vyh5fe/"><img src="https://createmotion.io/featured-on-motif.svg" alt="Featured on motif" width="188" height="44"></a>