Motion Design · Oct 20, 2026
Subject Analysis - Claude Opus 5.5
Subject Analysis - Claude Opus 5.5 by Kōda, credited to Claude Opus 5.5. Watch the Motion Design video, explore the shared prompt and visit the original X post.
Kōda@aimikoda
View on XSubject Analysis - Claude Opus 5.5 Prompt: Turn the attached image into a seamless looping GIF (~15s, 15fps) styled as a surveillance-camera "subject analysis" sequence: 1. ACQUIRE – desaturated CCTV feed with REC, camera ID, running timecode; a search reticle locks onto the subject. 2. SILHOUETTE – background dims to a dark grid; AI detection boxes (head, torso, limbs + confidence scores) pop in; a scan line turns the subject into a flat silhouette. 3. STRUCTURE – silhouette becomes a glowing wireframe (edges + triangle mesh), then a pose skeleton with joint angles. 4. FEATURES – real colors return; an "ENHANCE" zoom on the face; animated callouts with typed labels for 4–5 key features. 5. PALETTE – extract the 6 dominant colors (k-means); swatches fly from the image into a panel with hex codes and percentages. 6. IDENTIFY – "TARGET LOCKED" + ID card (class, threat level, match %), then a glitch back to frame 1 for a seamless loop. Keep the original artwork…
The prompt behind it.
This work also used reference images, audio or other inputs.
Original prompt
Turn the attached image into a seamless looping GIF (~15s, 15fps) styled as a surveillance-camera "subject analysis" sequence: 1. ACQUIRE – desaturated CCTV feed with REC, camera ID, running timecode; a search reticle locks onto the subject. 2. SILHOUETTE – background dims to a dark grid; AI detection boxes (head, torso, limbs + confidence scores) pop in; a scan line turns the subject into a flat silhouette. 3. STRUCTURE – silhouette becomes a glowing wireframe (edges + triangle mesh), then a pose skeleton with joint angles. 4. FEATURES – real colors return; an "ENHANCE" zoom on the face; animated callouts with typed labels for 4–5 key features. 5. PALETTE – extract the 6 dominant colors (k-means); swatches fly from the image into a panel with hex codes and percentages. 6. IDENTIFY – "TARGET LOCKED" + ID card (class, threat level, match %), then a glitch back to frame 1 for a seamless loop. Keep the original artwork intact (segment it, don't redraw it). Minimal HUD: white + one accent color, monospace font, a stage progress panel in the emptiest area of the frame, no text over the face. Export GIF + MP4.
Video and prompt by Kōda. Original post ↗ · Prompt source ↗



