3D & Generative · Oct 20, 2026

here’s how to build a japanese canal boat game with claude opus 5.5 + unity 6 + blender..

here’s how to build a japanese canal boat game with… by rewind, credited to Claude Opus 5.5. Watch the 3D & Generative video and visit the original X post.

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Opus 5.5
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here’s how to build a japanese canal boat game with claude opus 5.5 + unity 6 + blender.. the trick is one system per prompt, smart way to set it up: - step 1: create a unity 6 urp project and connect opus 5.5 through unity’s plugin and blender mcp - step 2: greybox the canal: water channel, stone walls, 2 bridges, docks - step 3: boat physics: throttle, steering, wake trails, speed in knots on the hud - step 4: opus models the props in blender: the covered boat, houses, the vermilion bridge, the pagoda, lanterns - step 5: water shader + day/night cycle + rain, with lanterns that switch on at dusk - step 6: a compass on top and 9 landmarks that unlock on the map (“water gate, 3 of 9”) - step 7: docking lessons: “come alongside the temple steps below 2 kn and press e” - step 8: opus playtests in play mode, reads the console and lists bugs before fixing who does what: > blender: every model > unity 6: the water, the light, the weather, the ui > opus 5.5: boat physics, quests,…
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