3D & Generative · Oct 17, 2026
here’s how to make game models with claude opus 5.5 + blender...
here’s how to make game models with claude opus 5.5 +… by rewind, credited to Claude Opus 5.5. Watch the 3D & Generative video and visit the original X post.
rewind@rewind02
View on Xhere’s how to make game models with claude opus 5.5 + blender... opus writes python and builds every model in blender, part by part. the trick is treating every model as code, but there’s a smart way to set it up: - step 1: connect opus 5.5 to blender through blender mcp - step 2: send 2-3 refs + a short brief: “copper helmet, navy suit, glass tank. keep the hose and gloves separate” - step 3: opus builds it part by part: boots > suit > helmet > gloves > tank - step 4: rig it in a separate script, with extra bones for props (a hose, a rod, a tank) - step 5: bake materials into one 1024 texture atlas - step 6: animate the clips: idle, walk, capture - step 7: export one fbx with the rig, the mesh and every clip - step 8: test it in the engine: “keep the backpack stable and the hose attached while he captures a ghost” and the rule that saves the project... pick a style that fits code i like to describe how a model should feel, not how to build it
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