3D & Generative · Oct 16, 2026
indie studios, hello
indie studios, hello by Mnimiy, credited to Claude Opus 5.5. Watch the 3D & Generative video and visit the original X post.
Mnimiy@Mnilax
View on Xindie studios, hello how i add fishing to my cozy farm game with Opus 5.5 the trick is adding one new verb per zone. this zone's verb is fishing: step 1 -> Claude Code drives Unity 6 via unity-mcp, Blender via blender-mcp step 2 -> village as a new scene, farm HUD carried over as one prefab step 3 -> Tripo for the set: pier, lighthouse, 4 boats, crab traps, fish stall step 4 -> Opus rigs the cast in Blender and builds the water with URP shaders step 5 -> fishing as one system: cast, tension bar, catch card, coins step 6 -> 12 fish species in a sheet, Opus balances rarity and prices before code step 7 -> ElevenLabs for splashes, gulls, reel clicks. Cinemachine follows the player who does what: > tripo: every new model > unity 6: scenes, water, lighting > opus 5.5: c# scripts, rigging, the fish economy > you: fish until it feels right one new zone, one new verb. the farm plays the same, the island just got bigger next zone: the mine or the forest?
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