3D & Generative · Oct 15, 2026
ready-to-use 3D models created using tripo + claude opus 5.5 + blender...
ready-to-use 3D models created using tripo + claude opus 5.5 + blender... by rewind. Watch the 3d & generative video and visit the original X post.
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View on Xready-to-use 3D models created using tripo + claude opus 5.5 + blender... tripo makes the model. opus checks and fixes it the trick is never letting opus model from scratch, but there’s a smart way to set it up: - step 1: make a 4-view reference sheet (front, back, sides) with the character in an a-pose - step 2: generate in tripo p2.0 (~26 sec per textured asset): head, body and hair as separate parts, up to 25k quads each - step 3: auto rig in tripo (humanoid, vrm 1.0 preset with fingers), then export glb with textures + animation on - step 4: open it in blender, connect opus 5.5 through blender mcp and ask: “check the skeleton, weights, texture links and foot contact. don’t fix anything yet” - step 5: let opus fix what it found: missing tail bones, hair weights, hands clipping into the body - step 6: have opus cut it under 40k triangles and export fbx - step 7: import into unity 6 as a humanoid rig and compare the rest pose to the original before touching animations who does…
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