3D & Generative · Oct 15, 2026
I made a Mexican Lotería (bingo) game for iPhone using a mix of AI and traditional assets.
I made a Mexican Lotería (bingo) game for iPhone using a mix of AI and traditional assets. by noefresh. Watch the 3d & generative video and visit the original…
noefreshu/noefresh
View on RedditOpen the original Reddit post for the version with sound.
We took the traditional Lotería characters and rebuilt them as animated 3D USDZ models using headless Blender. It includes support for iPhone Duo. [https://apps.apple.com/us/app/lotería-book/id6820358043](https://apps.apple.com/us/app/lotería-book/id6820358043) Workflow is basically Claude divided into two instances- one App builder, one 3D modeler and connected and coordinating with each other. Everything then plugged into Xcode and built in Swift. This worked out great because there were 54 total cards needed to complete the traditional deck. The modeler could do them in batches of 10 and then notify the builder when it had a batch ready. It also automated the Testflight builds so I could constantly see a WIP on my iPhone. The two instances both ran as Claude CLI in a Terminal on a Mac Studio sitting on my desk. This meant I could direct the efforts via the Claude app on my phone and easily control Xcode within being in the room or even the building. The coder also did a pile…
The prompt behind it.
The creator has not shared a public prompt. Visit the original post for more about this work.
Video and prompt by noefresh. Original post ↗


