3D & Generative · Oct 15, 2026
Just shipped my 14th app this year: Lunatic Fling, a Lunatic Fringe-inspired space combat game with a daily challenge, now launching on ProductHunt! Built, submitted, and approved in under a week, alongside a second game, Paperwing.
Just shipped my 14th app this year: Lunatic Fling, a Lunatic Fringe-inspired space combat game with a daily challenge, now launching on ProductHunt! Built,…
AutonomousHoagu/AutonomousHoag
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I’m a tech lawyer and ex-founder. I can read code, but beyond HTML/CSS I can’t write it. Since my first vibe-coded app in July 2025, I’ve [shipped 14 apps](https://marchoag.com/). This week’s two were [Lunatic Fling](https://lunaticfling.com/), a cel-shaded 3D tribute to Lunatic Fringe, the 90s space shooter hidden in the After Dark screensaver, and [Paperwing](https://playpaperwing.com/), a paper-airplane game inspired by Glider, co-developed with our 5-year-old (turns out he’s an amazing PM :) Both went from prototype to App Store approval in under a week. If you're a fan, please help support it during today's launch on [ProductHunt](https://www.producthunt.com/products/lunatic-fling?utm_source=twitter&utm_medium=social)! I prototype every game (now onto my third, a much bigger game project) as a single three.js HTML file in Claude Code (currently Opus 5.5). That file is a fast sandbox for look, feel, and mechanics, with no Xcode and no build cycles. Once the game feels right, I…
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Video and prompt by AutonomousHoag. Original post ↗


