Motion Design · Oct 14, 2026
I made a small demo to test using your phone's motion sensors as a game controller
I made a small demo to test using your phone's motion sensors as a game controller by rubenrb02. Watch the motion design video and visit the original Reddit…
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View on RedditOpen the original Reddit post for the version with sound.
No gamepad, no extra hardware. One device runs the game (PC or Android) and every phone on the same Wi-Fi becomes a motion controller. Some modes also use the phone's vibration for feedback, so you feel the hits and the road. The most fun modes right now are ping pong (vs AI or 1v1) and racing. I also tried baseball and boxing, but in my opinion they didn't turn out fun enough. It's built in Godot with Claude Opus 5.5 driving the editor through an MCP server: writing the code, setting up scenes and running playtests. The 3D models were also generated by Claude, using Blender through its MCP. [Download link](https://github.com/sumitapgames-cpu/MandoMovil/releases) ([https://github.com/sumitapgames-cpu/MandoMovil/releases](https://github.com/sumitapgames-cpu/MandoMovil/releases)) if you want to try it. I'd love to hear how the controls feel!
The prompt behind it.
The creator has not shared a public prompt. Visit the original post for more about this work.
Video and prompt by rubenrb02. Original post ↗


