3D & Generative · Oct 10, 2026
I used Claude to create 3D Asset Creation pipeline.
I used Claude to create 3D Asset Creation pipeline. by Embarrassed_Guide_80. Watch the 3d & generative video and visit the original Reddit post.
Embarrassed_Guide_80u/Embarrassed_Guide_80
View on RedditHi. I am working on a C++ game engine and various tooling around it and I would like to share first milestone with you all. About 13+ years of gamedev exp and some platform development experience so it was pretty easy for me to steer Claude. I wrote almost none of the code by hand. Claude Code (Opus 4.8 and 5.5) wrote the Blender/Python generation scripts, the local server and API, the web UI, cloud sync, and the relay/proxy. My job was architecture, security, and reviewing, and testing results I just completed first version of the Asset Pipeline tool that anyone can use. Under the hood this is uses Blender and Python and the tool I made is pretty much a harness and convinience layer for your asset generation needs both via UI and API + proxy if you have team or a kid who you are making game with. You describe an asset, and your local Claude/Codex/OpenRouter agent drives Blender to produce a game-ready .glb with rig, animations, and colliders. You can do this from the UI or the…
The prompt behind it.
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Video and prompt by Embarrassed_Guide_80. Original post ↗


