Motion Design · Oct 8, 2026
Wrongosaurus: a paleontology game where the dinosaurs you build don't have to be right
Wrongosaurus: a paleontology game where the dinosaurs you build don't have to be right by Kreed22vR. Watch the motion design video and visit the original…
Kreed22vRu/Kreed22vR
View on RedditOpen the original Reddit post for the version with sound.
Hi all. I joined recently and I've loved seeing what everyone here is making. It's pushed me to finally share mine. This is Wrongosaurus (working title). I used to love Spore, mostly for the creature creator, and I'm a huge dinosaur and paleontology fan. I always wanted to mix the two. So: you're a paleontologist, you dig up fossils, and then you build whatever creature you want from the bones. It doesn't have to be accurate. That's the point. It's my first game and I'm not a coder. My background is animation and graphic design. I direct and Claude Code does the building, in Godot, with Blender for the 3D models. The trailer shows an early build. I'm already reworking how the digs work and look, and how the world looks, so it's rough in places. Many placeholder models and animations for now. The thing I'm stuck on: digging is the core of the game and you do it over and over, and I can feel it turning into a chore. If you've built a game around one repeated action, what kept it…
The prompt behind it.
The creator has not shared a public prompt. Visit the original post for more about this work.
Video and prompt by Kreed22vR. Original post ↗


